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NEWS
Another VR breakthrough as Disney researchers integrate moving physical objects and virtual worlds
POSTED 29 Mar 2017 . BY Alice Davis
It might look like a man simply catching a tennis ball, but a new video from Disney Research shows much more than that.

Disney’s researchers have developed a way for users to be able to accurately catch a physical ball while they are immersed in a VR environment, opening up a world of possibilities for the integration of real-world moving objects and virtual experiences.

The experiment involved a virtual ball that tracked the projected trajectory of the real ball, and a target catching location for the user, which also shows the user from which direction the ball is arriving. Inside the Oculus headset, the user can see a simple background, the virtual ball, and his virtual “hands”. The scene is kept minimalistic in order to achieve an up to 150fps frame rate and reduce latency as much as possible.

In the lab’s pilot study, the ball was thrown 140 times and caught 132 times.



“In this work, we explore haptic sensations in virtual reality promoting the idea of users interacting with dynamic physical objects,” says the Disney Research paper, Catching a Ball in Virtual Reality.

If problems of latency, depth perception, frame rates and tracking precision can be overcome, the paper says this could be the first step towards “more complicated dynamic object interactions which can be used to further immerse users in virtual environments”.

“Thus, combining virtual and physical dynamic interactions to enrich virtual reality experiences is feasible,” it says.
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AM2.jobs - Attractions Jobs & News
Attractions Management Magazine


CLICK HERE TO READ THE LATEST ISSUE ONLINE
 

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NEWS
Another VR breakthrough as Disney researchers integrate moving physical objects and virtual worlds
POSTED 29 Mar 2017 . BY Alice Davis
It might look like a man simply catching a tennis ball, but a new video from Disney Research shows much more than that.

Disney’s researchers have developed a way for users to be able to accurately catch a physical ball while they are immersed in a VR environment, opening up a world of possibilities for the integration of real-world moving objects and virtual experiences.

The experiment involved a virtual ball that tracked the projected trajectory of the real ball, and a target catching location for the user, which also shows the user from which direction the ball is arriving. Inside the Oculus headset, the user can see a simple background, the virtual ball, and his virtual “hands”. The scene is kept minimalistic in order to achieve an up to 150fps frame rate and reduce latency as much as possible.

In the lab’s pilot study, the ball was thrown 140 times and caught 132 times.



“In this work, we explore haptic sensations in virtual reality promoting the idea of users interacting with dynamic physical objects,” says the Disney Research paper, Catching a Ball in Virtual Reality.

If problems of latency, depth perception, frame rates and tracking precision can be overcome, the paper says this could be the first step towards “more complicated dynamic object interactions which can be used to further immerse users in virtual environments”.

“Thus, combining virtual and physical dynamic interactions to enrich virtual reality experiences is feasible,” it says.
RELATED STORIES
Disney Research uses magnetic fields to create ubiquitous wireless charging system


Disney’s research arm has revealed plans to use Quasistatic Cavity Resonance (QSCR) to enable purpose-built structures to generate special magnetic fields able to charge electronic devices wirelessly.
Disney launches MagicBand 2 wearable technology for its parks


Disney has launched its new wearable device, the second version of its hit MagicBand technology.
MORE NEWS
Revealed: Opening date for Scotland's first design museum, created by Kengo Kuma
V&A Dundee, Scotland’s first design museum, will open to the public on Saturday 15 September 2018, it has been revealed.
Norwegian brewery partners with COBE to create Stavanger waterfront attraction
Danish architects COBE and Norwegian beer maker Lervig have unveiled plans for a major waterfront visitor centre and brewery in Stavanger, Norway.
Designs revealed for new aquatics centre on an artificial quay in Copenhagen’s harbour
Stunning designs have been revealed for Copenhagen's new Water Culture Centre, which will feature outdoor and indoor pools, waterfalls, harbour baths and sports facilities.
Bayeux Tapestry coming to Britain for first time in 950 years
The Bayeux Tapestry is set to be loaned to a British museum for the first time in nearly a millennium.
More news>
LATEST JOBS
Casino Manager
Landers Recruitment
Salary: £30,000
Location: Manchester, United Kingdom
Director of Operations
WWT
Salary: £78,000 p.a.
Location: Slimbridge, Gloucestershire, United Kingdom
Head of Product Excellence
Legoland
Salary: Competitive
Location: Winter Haven, FL, United States
Customer Insights and Analytics Manager
Merlin Entertainments Group
Salary: Competitive
Location: New York, NY, United States
General Manager
Sea Life
Salary: Competitive
Location: Concord, NC, United States
Duty Manager
Madame Tussauds
Salary: Competitive
Location: Washington, DC, United States



 
 
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Hitchin, Hertfordshire SG5 1DJ Tel: +44 (0)1462 431385

©Cybertrek 2018

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NEWS
Another VR breakthrough as Disney researchers integrate moving physical objects and virtual worlds
POSTED 29 Mar 2017 . BY Alice Davis
It might look like a man simply catching a tennis ball, but a new video from Disney Research shows much more than that.

Disney’s researchers have developed a way for users to be able to accurately catch a physical ball while they are immersed in a VR environment, opening up a world of possibilities for the integration of real-world moving objects and virtual experiences.

The experiment involved a virtual ball that tracked the projected trajectory of the real ball, and a target catching location for the user, which also shows the user from which direction the ball is arriving. Inside the Oculus headset, the user can see a simple background, the virtual ball, and his virtual “hands”. The scene is kept minimalistic in order to achieve an up to 150fps frame rate and reduce latency as much as possible.

In the lab’s pilot study, the ball was thrown 140 times and caught 132 times.



“In this work, we explore haptic sensations in virtual reality promoting the idea of users interacting with dynamic physical objects,” says the Disney Research paper, Catching a Ball in Virtual Reality.

If problems of latency, depth perception, frame rates and tracking precision can be overcome, the paper says this could be the first step towards “more complicated dynamic object interactions which can be used to further immerse users in virtual environments”.

“Thus, combining virtual and physical dynamic interactions to enrich virtual reality experiences is feasible,” it says.
RELATED STORIES
Disney Research uses magnetic fields to create ubiquitous wireless charging system


Disney’s research arm has revealed plans to use Quasistatic Cavity Resonance (QSCR) to enable purpose-built structures to generate special magnetic fields able to charge electronic devices wirelessly.
Disney launches MagicBand 2 wearable technology for its parks


Disney has launched its new wearable device, the second version of its hit MagicBand technology.
 


ADVERTISE . CONTACT US

Leisure Media, Portmill House, Portmill Lane,
Hitchin, Hertfordshire SG5 1DJ Tel: +44 (0)1462 431385

©Cybertrek 2018

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS