Tech start up Neurable creates world's first brain-controlled VR system
POSTED 17 Aug 2017 . BY Tom Anstey
The system is controlled entirely though brain power Credit: Twitter.com/Neurable
Tech startup Neurable has taken virtual reality to the next level, creating computer interfaces for the brain to allow users to control the technology using only the power of their minds.
Showcased at the recent Siggraph event in Los Angeles, the Boston-based Neurable uses EEG (Electroencephalography) sensors combined with eye-tracking technology to allow users to interact with virtual objects through cerebral activity – creating a brain computer interface (BCI).
“Our approach is science-driven and cross disciplinary, incorporating elements of neuroscience, biology, statistics, machine learning and design to create the ultimate user interface,” said Neurable CEO and president, Ramses Alcaide. “With Neurable, mixed reality can finally achieve its full potential.”
For the Siggraph event, Neurable debuted Awakening, a VR game preview likened to the show Stranger Things and made in partnership with eStudiofuture. In the game, the player is a child held prisoner in a government facility. The player discovers they have gained telekinetic powers and must use them to defeat robot guards and free themselves from the lab. The game is played entirely without use of a handheld controller.
“Brain signal acquisition is accomplished through our upgraded headband for the HTC Vive,” said Michael Thompson, vice president of Neurable. “Simply remove the elastic straps in the back and replace them with our straps. Our solution is a demonstration prototype of how brain sensors and neurotechnology can be integrated with AR/VR devices.
“In the long run, we expect that AR/VR headset companies will integrate brain sensors directly into their products.
“What the touch interface became to smart phones, BCIs will become to mixed reality headsets.”
Plans are underway in Denmark to develop a travelling virtual reality fantasy exhibition
based on Norse mythology, which if successful will eventually be turned into a fully-fledged
theme park unique to Scandinavia.
Russian virtual reality startup Anvio VR has set its sights on establishing multiple worldwide
attractions after launching its debut product, a free-roam multiplayer zombie shooter which tracks the
entire human body.
Holovis has debuted a new virtual reality ride at this year’s Asian Attractions Expo,
combining interactive VR with a robotic arm to create a virtual flying taxi ride through
Singapore.
Fox’s interactive entertainment division has announced plans to develop a free-roaming
multiplayer virtual reality game based on iconic sci-fi horror franchise Alien.
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic
England is funding 56 creative projects that honour the heritage of working-class England.
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo
and How to Train Your Dragon worlds to its Florida resort.
Tech start up Neurable creates world's first brain-controlled VR system
POSTED 17 Aug 2017 . BY Tom Anstey
The system is controlled entirely though brain power Credit: Twitter.com/Neurable
Tech startup Neurable has taken virtual reality to the next level, creating computer interfaces for the brain to allow users to control the technology using only the power of their minds.
Showcased at the recent Siggraph event in Los Angeles, the Boston-based Neurable uses EEG (Electroencephalography) sensors combined with eye-tracking technology to allow users to interact with virtual objects through cerebral activity – creating a brain computer interface (BCI).
“Our approach is science-driven and cross disciplinary, incorporating elements of neuroscience, biology, statistics, machine learning and design to create the ultimate user interface,” said Neurable CEO and president, Ramses Alcaide. “With Neurable, mixed reality can finally achieve its full potential.”
For the Siggraph event, Neurable debuted Awakening, a VR game preview likened to the show Stranger Things and made in partnership with eStudiofuture. In the game, the player is a child held prisoner in a government facility. The player discovers they have gained telekinetic powers and must use them to defeat robot guards and free themselves from the lab. The game is played entirely without use of a handheld controller.
“Brain signal acquisition is accomplished through our upgraded headband for the HTC Vive,” said Michael Thompson, vice president of Neurable. “Simply remove the elastic straps in the back and replace them with our straps. Our solution is a demonstration prototype of how brain sensors and neurotechnology can be integrated with AR/VR devices.
“In the long run, we expect that AR/VR headset companies will integrate brain sensors directly into their products.
“What the touch interface became to smart phones, BCIs will become to mixed reality headsets.”
Plans are underway in Denmark to develop a travelling virtual reality fantasy exhibition
based on Norse mythology, which if successful will eventually be turned into a fully-fledged
theme park unique to Scandinavia.
Russian virtual reality startup Anvio VR has set its sights on establishing multiple worldwide
attractions after launching its debut product, a free-roam multiplayer zombie shooter which tracks the
entire human body.
Holovis has debuted a new virtual reality ride at this year’s Asian Attractions Expo,
combining interactive VR with a robotic arm to create a virtual flying taxi ride through
Singapore.
Fox’s interactive entertainment division has announced plans to develop a free-roaming
multiplayer virtual reality game based on iconic sci-fi horror franchise Alien.
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic
England is funding 56 creative projects that honour the heritage of working-class England.
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo
and How to Train Your Dragon worlds to its Florida resort.
Populous have unveiled their plans for a state-of-the-art e-sports arena, designed to stand as a
central landmark in Qiddaya City’s gaming and e-sports district, Saudi Arabia.